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如何用python编写数字雨的程序
哦。就是黑客帝国的那个。很有意思。我知道有人写过,而且还是3D的。可以旋转的。
python的3D编程应该有不少的界面。我个人觉着可以先从2D开始容易些。
准备一系列字的图片。可以在程序起动时,绘制在一个PNG图上。再准备这些字的发光的图。同样缓制好放在内存里。
设置,好一些充填的路径。就是那种下雨感觉的路径。先事先计算好。别临时去排版去计算。
建立一系列的类似微线程的任务。游戏开发里似乎有专门的名称,我忘记叫什么名子了。意思就是在一次时钟频率里,一次性刷新所有的动画。
将各个任务(也就是刷新路线的任务),对应的图取出来,分别依次对应原图闪光以及不闪光的三个图。
刷新频率可以按每少5-10帧计算。
每次刷新都是绘制在后台d-buffer里,然后再绘制到前面。
这是一个复杂的算法。
当然也有更简单的算法。
找一个下雨的屏保,然后你再找一个抓屏软件,每0.2秒抓一次屏幕,连续抓10秒。然后把抓的结果图片,用python顺序显示出来。
怎么制作VBE代码?
这个代码有点像黑客帝国里的'数字雨'
在桌面上创建一个--文本文档--,复制下面的代码,保存,把后缀名改为.vbs
@echo
offsetlocal
EnableDelayedExpansioncolor
0amode
con:
cols=80
lines=26
set
a=1234567890
10
1
01
1
01
10
1
1
1
1
10
1
101
10
1
01
10
1
01010
1
10
1
1
set
sec=%time:~6,4%
:loop
set
/a
num1=!random!%%80,num2=!random!%%80,num3=!random!%%80,num4=!random!%%80,num5=!random!%%80,num6=!random!%%80,num7=!random!%%80,num8=!random!%%80,num9=!random!%%80,num10=!random!%%80,num11=!random!%%80,num12=!random!%%80,num13=!random!%%80,num14=!random!%%80,num15=!random!%%80,num16=!random!%%80,num17=!random!%%80,num18=!random!%%80,num19=!random!%%80,num20=!random!%%80,num21=!random!%%80,num22=!random!%%80,num23=!random!%%80,num24=!random!%%80,num25=!random!%%80,num26=!random!%%80,num27=!random!%%80
set
/a
looptime+=1
if
not
"%time:~6,2%"=="%sec%"
set
sec=%time:~6,2%title
!looptime!
loop/1sec"
set/a
looptime=0
set
nub1=!a:~-%num1%,1!set
nub2=!a:~-%num2%,1!set
nub3=!a:~-%num3%,1!set
nub4=!a:~-%num4%,1!set
nub5=!a:~-%num5%,1!set
nub6=!a:~-%num6%,1!set
nub7=!a:~-%num7%,1!set
nub8=!a:~-%num8%,1!set
nub9=!a:~-%num9%,1!set
nub10=!a:~-%num10%,1!set
nub11=!a:~-%num11%,1!set
nub12=!a:~-%num12%,1!set
nub13=!a:~-%num13%,1!set
nub14=!a:~-%num14%,1!set
nub15=!a:~-%num15%,1!set
nub16=!a:~-%num16%,1!set
nub17=!a:~-%num17%,1!set
nub18=!a:~-%num18%,1!set
nub19=!a:~-%num19%,1!set
nub20=!a:~-%num20%,1!set
nub21=!a:~-%num21%,1!set
nub22=!a:~-%num22%,1!set
nub23=!a:~-%num23%,1!set
nub24=!a:~-%num24%,1!set
nub25=!a:~-%num25%,1!set
nub26=!a:~-%num26%,1!set
nub27=!a:~-%num27%,1!
set
"c1=%nub1%
%nub2%
%nub3%
%nub4%
%nub5%
%nub6%
%nub7%
%nub8%
%nub9%
%nub10%
%nub11%
%nub12%
%nub13%
%nub14%
%nub15%
%nub16%
%nub17%
%nub18%
%nub19%
%nub20%
%nub21%
%nub22%
%nub23%
%nub24%
%nub25%
%nub26%
%nub27%
)nul
clsset/p=!c1!!c2!!c3!!c4!!c5!!c6!!c7!!c8!!c9!!c10!!c11!!c12!!c13!!c14!!c15!!c16!!c17!!c18!!c19!!c20!!c21!!c22!!c23!!c24!!c25!c26!nul
set
c2=%c1%set
c3=%c2%set
c4=%c3%set
c5=%c4%set
c6=%c5%set
c7=%c6%set
c8=%c7%set
c9=%c8%set
c10=%c9%set
c11=%c10%set
c12=%c11%set
c13=%c12%set
c14=%c13%set
c15=%c14%set
c16=%c15%set
c17=%c16%set
c18=%c17%set
c19=%c18%set
c20=%c19%set
c21=%c20%set
c22=%c21%set
c23=%c22%set
c24=%c23%set
c25=%c24%
goto
:loop
)nul
黑客帝国--绿色字母雨代码--知道的进
BODY
script language="JavaScript"
if (document.all){
Cols=6;
Cl=24;//Space's are included so real length is 48!
Cs=10;
Ts=10;
Tc='#008800';
Tc1='#00ff00';
MnS=20;
MxS=30;
I=Cs;
Sp=new Array();S=new Array();Y=new Array();
C=new Array();M=new Array();B=new Array();
RC=new Array();E=new Array();Tcc=new Array(0,1);
document.write("div id='Container' style='position:absolute;top:0;left:-"+Cs+"'");
document.write("div style='position:relative'");
for(i=0; i Cols; i++){
S[i]=I+=Cs;
document.write("div id='A' style='position:absolute;top:0;font-family:Arial;font-size:"
+Ts+"px;left:"+S[i]+";width:"+Ts+"px;height:0px;color:"+Tc+";visibility:hidden'/div");
document.write("/div/div");
for(j=0; j Cols; j++){
RC[j]=1+Math.round(Math.random()*Cl);
Y[j]=0;
Sp[j]=Math.round(MnS+Math.random()*MxS);
for(i=0; i RC[j]; i++){
B[i]='';
C[i]=Math.round(Math.random()*1)+' ';
M[j]=B[0]+=C[i];
function Cycle(){
Container.style.top=window.document.body.scrollTop;
for (i=0; i Cols; i++){
var r = Math.floor(Math.random()*Tcc.length);
E[i] = 'font color='+Tc1+''+Tcc[r]+'/font';
Y[i]+=Sp[i];
if (Y[i] window.document.body.clientHeight){
for(i2=0; i2 Cols; i2++){
RC[i2]=1+Math.round(Math.random()*Cl);
for(i3=0; i3 RC[i2]; i3++){
B[i3]='';
C[i3]=Math.round(Math.random()*1)+' ';
C[Math.floor(Math.random()*i2)]=' '+' ';
M[i]=B[0]+=C[i3];
Y[i]=-Ts*M[i].length/1.5;
A[i].style.visibility='visible';
Sp[i]=Math.round(MnS+Math.random()*MxS);
A[i].style.top=Y[i];
A[i].innerHTML=M[i]+' '+E[i]+' ';
setTimeout('Cycle()',20)
Cycle();
/script
演示地址:
注:必须要有body标签~
如何实现c语言程序各颜色数字雨代码
#includestdio.h
#includetime.h
#includewindows.h
typedef struct
int x,y;
char ch;
}STU;
STU st[100];
//出现位置
void gotoxy(int x, int y)
HANDLE hout;
COORD pos;
pos.X = x;
pos.Y = y;
hout = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hout, pos);
/*隐藏光标*/
void show_cursor(int hide)
CONSOLE_CURSOR_INFO cciCursor;
HANDLE hout;
hout = GetStdHandle(STD_OUTPUT_HANDLE);
if(GetConsoleCursorInfo(hout, cciCursor))
cciCursor.bVisible = hide;
SetConsoleCursorInfo(hout, cciCursor);
/*设置颜色*/
void set_color(int color)
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), color);
main()
int i,j;
show_cursor(0);
srand(time(NULL));
//初始化结构体
for (i=0;i100;i++)
st[i].x = rand()%80;
st[i].y = rand()%20;
st[i].ch = rand()%(49-47)+48;
while (1)
for (i=0;i100;i++)
gotoxy(st[i].x,st[i].y);
set_color(0x2);//最先出现的颜色;
putchar(st[i].ch);
gotoxy(st[i].x,st[i].y-5);
putchar(' ');
st[i].y++;
st[i].ch = rand()%(49-47)+48;
if (st[i].y-5=18)
gotoxy(st[i].x,st[i].y-1);
putchar(' ');
gotoxy(st[i].x,st[i].y-2);
putchar(' ');
gotoxy(st[i].x,st[i].y-3);
putchar(' ');
gotoxy(st[i].x,st[i].y-4);
putchar(' ');
gotoxy(st[i].x,st[i].y-4);
putchar(' ');
if (st[i].y 23)
st[i].x = rand()%80;
st[i].y = rand()%20;
gotoxy(st[i].x,st[i].y);
set_color(0xA);//由前一个颜色渐变成的颜色
putchar(st[i].ch);
Sleep(120);
color(0); printf("黑色\n"); color(1); printf("蓝色\n"); color(2); printf("绿色\n"); color(3); printf("湖蓝色\n"); color(4); printf("红色\n"); color(5); printf("紫色\n"); color(6); printf("黄色\n"); color(7); printf("白色\n"); color(8); printf("灰色\n"); color(9); printf("淡蓝色\n"); color(10); printf("淡绿色\n"); color(11); printf("淡浅绿色\n"); color(12); printf("淡红色\n"); color(13); printf("淡紫色\n"); color(14); printf("淡黄色\n"); color(15); printf("亮白色\n")
几个基本的颜色;
黑客帝国文字雨 flash 怎么制作
可用C语言编程来达到黑客文字雨的效果 。。。
效果如下:
代码如下,vc++编译通过 。。
#include windows.h
#define ID_TIMER 1
#define STRMAXLEN 25 //一个显示列的最大长度
#define STRMINLEN 8 //一个显示列的最小长度
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
typedef struct tagCharChain //整个当作屏幕的一个显示列,这是个双向列表
struct tagCharChain *prev; //链表的前个元素
TCHAR ch; //一个显示列中的一个字符
struct tagCharChain *next; //链表的后个元素
}CharChain, *pCharChain;
typedef struct tagCharColumn
CharChain *head, *current, *point;
int x, y, iStrLen; //显示列的开始显示的x,y坐标,iStrLen是这个列的长度
int iStopTimes, iMustStopTimes; //已经停滞的次数和必须停滞的次数,必须停滞的次数是随机的
}CharColumn, *pCharColumn;
int main(HINSTANCE hInstance, HINSTANCE hPrevInstance,PSTR szCmdLine, int iCmdShow)
static TCHAR szAppName[] = TEXT ("matrix") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ;
wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc = WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH) ;
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName = szAppName ;
if(!RegisterClass (wndclass))
MessageBox (NULL, TEXT ("此程序必须运行在NT下!"), szAppName, MB_ICONERROR) ;
return 0;
hwnd = CreateWindow (szAppName, NULL,
WS_DLGFRAME | WS_THICKFRAME | WS_POPUP,
0, 0,
GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
NULL, NULL, hInstance,
NULL) ;
ShowWindow (hwnd, SW_SHOWMAXIMIZED) ; //最大化显示
UpdateWindow (hwnd) ;
ShowCursor(FALSE); //隐藏鼠标光标
srand ((int) GetCurrentTime ()) ; //初始化随机数发生器
while (GetMessage (msg, NULL, 0, 0))
TranslateMessage (msg) ;
DispatchMessage (msg) ;
ShowCursor(TRUE); //显示鼠标光标
return msg.wParam ;
TCHAR randomChar() //随机字符产生函数
return (TCHAR)(rand()%(126-33)+33); //33到126之间
int init(CharColumn *cc, int cyScreen, int x) //初始化
int j;
cc-iStrLen = rand()%(STRMAXLEN-STRMINLEN) + STRMINLEN; //显示列的长度
cc-x = x+3 ; //显示列的开始显示的x坐标
cc-y =rand()%3?rand()%cyScreen:0; //显示列的开始显示的y坐标
cc-iMustStopTimes = rand()%6 ;
cc-iStopTimes = 0 ;
cc-head = cc-current =
(pCharChain)calloc(cc-iStrLen, sizeof(CharChain)); //生成显示列
for(j=0; jcc-iStrLen-1; j++)
cc-current-prev = cc-point; //cc-point一个显示列的前个元素
cc-current-ch = '\0';
cc-current-next = cc-current+1; //cc-current+1一个显示列的后个元素
cc-point = cc-current++; //cc-point = cc-current; cc-current++;
cc-current-prev = cc-point; //最后一个节点
cc-current-ch = '\0';
cc-current-next = cc-head;
cc-head-prev = cc-current; //头节点的前一个为此链的最后一个元素
cc-current = cc-point = cc-head; //free掉申请的内存要用current当参数
cc-head-ch = randomChar(); // 对链表头的 元素填充
return 0;
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
HDC hdc ;
//ctn 用来确定一个显示链是否 向下前进,如果等待次数超过必须等待的次数,ctn就代表要向下前进
int i, j, temp, ctn; //j为一个显示链中除链表头外的在屏幕上显示的y坐标,temp绿色过度到黑色之用
static HDC hdcMem;
HFONT hFont;
static HBITMAP hBitmap;
static int cxScreen, cyScreen; //屏幕的宽度 高度.
static int iFontWidth=10, iFontHeight=15, iColumnCount; //字体的宽度 高度, 列数
static CharColumn *ccChain;
switch (message)
case WM_CREATE:
cxScreen = GetSystemMetrics(SM_CXSCREEN) ; //屏幕宽度
cyScreen = GetSystemMetrics(SM_CYSCREEN) ;
SetTimer (hwnd, ID_TIMER, 10, NULL) ;
hdc = GetDC(hwnd);
hdcMem = CreateCompatibleDC(hdc);
hBitmap = CreateCompatibleBitmap(hdc, cxScreen, cyScreen);
SelectObject(hdcMem, hBitmap);
ReleaseDC(hwnd, hdc);
//创建字体
hFont = CreateFont(iFontHeight, iFontWidth-5, 0, 0, FW_BOLD, 0, 0, 0,
DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
DRAFT_QUALITY, FIXED_PITCH | FF_SWISS, TEXT("Fixedsys"));
SelectObject(hdcMem, hFont);
DeleteObject (hFont) ;
SetBkMode(hdcMem, TRANSPARENT); //设置背景模式为 透明
iColumnCount = cxScreen/(iFontWidth*3/2); //屏幕所显示字母雨的列数
ccChain = (pCharColumn)calloc(iColumnCount, sizeof(CharColumn));
for(i=0; iiColumnCount; i++)
init(ccChain+i, cyScreen, (iFontWidth*3/2)*i);
return 0 ;
case WM_TIMER:
hdc = GetDC(hwnd);
PatBlt (hdcMem, 0, 0, cxScreen, cyScreen, BLACKNESS) ; //将内存设备映像刷成黑色
for(i=0; iiColumnCount; i++)
ctn = (ccChain+i)-iStopTimes++ (ccChain+i)-iMustStopTimes;
(ccChain+i)-point = (ccChain+i)-head; //point用于遍历整个显示列
//第一个字符显示为 白色
SetTextColor(hdcMem, RGB(255, 255, 255));
TextOut(hdcMem, (ccChain+i)-x, (ccChain+i)-y, ((ccChain+i)-point-ch), 1);
j = (ccChain+i)-y;
(ccChain+i)-point = (ccChain+i)-point-next;
//遍历整个显示列,将这个显示列里的字符从下往上显示
temp = 0 ; //temp绿色过度到黑色之用
while((ccChain+i)-point != (ccChain+i)-head (ccChain+i)-point-ch)
SetTextColor(hdcMem, RGB(0, 255-(255*(temp++)/(ccChain+i)-iStrLen), 0));
TextOut(hdcMem, (ccChain+i)-x, j-=iFontHeight, ((ccChain+i)-point-ch), 1);
(ccChain+i)-point = (ccChain+i)-point-next;
if(ctn)
(ccChain+i)-iStopTimes = 0 ;
else continue;
(ccChain+i)-y += iFontHeight; //下次开始显示的y坐标 为当前的y坐标加上 一个字符的高度
//如果开始显示的y坐标减去 整个显示列的长度超过了屏幕的高度
if( (ccChain+i)-y-(ccChain+i)-iStrLen*iFontHeight cyScreen)
free( (ccChain+i)-current );
init(ccChain+i, cyScreen, (iFontWidth*3/2)*i);
//链表的头 为此链表的前个元素,因为下次开始显示的时候 就相当与在整个显示列的开头添加个元素,然后在开始往上显示
(ccChain+i)-head = (ccChain+i)-head-prev;
(ccChain+i)-head-ch = randomChar();
BitBlt(hdc, 0, 0, cxScreen, cyScreen, hdcMem, 0, 0, SRCCOPY);
ReleaseDC(hwnd, hdc);
return 0;
case WM_RBUTTONDOWN:
KillTimer (hwnd, ID_TIMER) ;
return 0;
case WM_RBUTTONUP:
SetTimer (hwnd, ID_TIMER, 10, NULL) ;
return 0;
//处理善后工作
case WM_KEYDOWN:
case WM_LBUTTONDOWN:
case WM_DESTROY:
KillTimer (hwnd, ID_TIMER) ;
DeleteObject(hBitmap);
DeleteDC(hdcMem);
for(i=0; iiColumnCount; i++)
free( (ccChain+i)-current );
free(ccChain);
PostQuitMessage (0) ;
return 0 ;
return DefWindowProc (hwnd, message, wParam, lParam) ;
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